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The Gazetteer Writer’s Manual
If you’re like me and most world builders, when you create a fictional world you probably do two things: first, you generate a lot of information! And second, you have to figure out a good way to marshal all that information, both for your own reference and for your audience. That means presenting your setting in a way that effectively invites people into it, whether that may be friends at a gaming table, readers of your fiction works, creative collaborators, or buyers in a marketplace eager for guidebooks to your world.
Finally, The Gazetteer Writer’s Manual is here to help you get a handle on that entire process. If you’re ever asked any of these questions, this book is for you:
- I still need to develop parts of my world so I can present the right info to my readers. What should I be working on?
- How do I organize all my world building stuff so it makes sense to readers (and myself)?
- How do I present my material in a way that’s easy for people to get into?
- Players never read the background info I give them about my game world. How can I get them to absorb the bigger picture or even important details for immediate objectives?
- How can I share the world beyond my short story or novel with interested readers?
Need a blueprint to follow for developing your world? We have it here. Need a methodology to keep you on track with what’s important? It’s built into the outline, and the points in the text. If you want to distill the highlights and present the most interesting bits of your world in a ready-reference booklet, we have suggestions and a walk-through example for how to do that, too. Click here to preview the Table of Contents.
A gazetteer is a book that describes a location. It might stick to just geography, but the best gazetteers cover culture, customs, lore, events of interest, and much more. That’s the pattern we follow here, as we walk you through the process of creating gazetteers for your world: both a master reference document, and more targeted variations on that theme that serve whatever purpose you need them to.
The advice in The Gazetteer Writer’s Manual is offered by two experienced world builders and professional game designers, one of whom is also a science fiction and fantasy novelist. Bruce Heard is known to many as the creative mastermind behind TSR’s well-regarded Mystara setting, which was famous, among other things, for being presented in a unique series of Gazetteers that introduced gamers to each fascinating region of Mystara. Deborah Teramis Christian wrote similar commercial products (such as the combination adventure and gazetteer-style modules for Mayfair Games’ The City-State of the Invincible Overlord), authored one of the Mystara gazetteers, and has produced similar books in support of her own science fiction and fantasy novels from Tor Books.
This writer’s manual distills decades of game design and professional writing experience from the authors to give you a one-stop “how to” guide for creating gazetteers of your own.
(This is a better selection of previews than you’ll find at Amazon, because we give you a broader sampling of our content than Amazon does. They just auto-count so many pages straight into the book. I think they get far enough to cover a design meta-discussion in GWM, but don’t let you see some of the more on-point how-to later in the book).
If you want to make better sense out of the material generated when you create a fictional world, and especially if you want to craft specialized views of that world including handouts for readers, fans, gamers, convention-goers, buyers, and others, The Gazetteer Writer’s Manual: Creating Travel Guides to Fictional Worlds is a must-have addition to your world building library.
What Readers Are Saying
“If you’re looking for a solid framework to explore when doing world design for the purpose of creating a reference guide for yourself or others, the Gazetteer Writer’s Manual offers a ton of great information to get you going. It complements other world building books to help you package your world to make it more consumable for others and would be a great addition to your GM bookshelf!” – Brian Fitzpatrick, Game Knight Reviews
“[This book] does gather a lot of material in a single compact reference book with step by step outline to build worlds… If you are seriously considering doing your own worldbuilding – this book is an amazing tool.” – Possa, Amazon.com review
“Top notch & fun worldbuilding!” – Linda Bell, Amazon.com review
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The Gazetteer Writer’s Manual: Creating Travel Guides for Fictional Worlds.
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- The Gazetteer Writer's Manual Document your fictional world and share it with others! A complete road-map to producing professional-quality gazetteers for your setting.
- World Building Tips, Volume 1 This book is crammed with world-building tips and practical how-to from the World Building Academy. Jumpstart your creative process in your fictional worlds. "The FIRST book you need!...An excellent primer on worldbuilding." - Jacqueline Lichtenberg, award-winning science fiction author.
- Sa'adani Tales: The Annotated Laj Khai Folklore from a science fictional world. See part of the Sa'adani Empire as the locals do, through their myths and legends. This book contains stories and lore from the setting that is a backdrop to Deborah Teramis Christian's science fiction novels, and is her first-ever short fiction collection.
- World Building Tips, Volume 2 Volume 2 in this popular series covers topics ranging from transportation to travel, communications, and an interesting assortment of eclectica.
- M/s Relationships, Submission, and Slavery This is a collection of essays by Teramis, delving into the nature of bdsm, M/s and D/s relationships, and the difference between submission and slavery. This is the first in a the D/s Relationships book series from D/s Press.
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Teramis is back, with her first story collection published in more than a decade. Make a great escape to her science fiction universe with the armchair traveler tales in this book. Click here for more!
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